There’s quite possibly much more to add to this list-that’s just the stuff I’ve seen so far! How much deeper could it go? Will friendly NPCs travel the world, battling with enemies? This already looks like the most mechanically complex game Nintendo’s made in ages. Those features practically have more in common with DayZ than a Japanese action RPG. You can climb almost any surface out in the world, removing the usual artificial barriers of mountains and cliffs.The world is open and explorable nonlinearly, though naturally certain places will only be accessible when you’ve acquired certain items or equipment.You can pick up any enemy’s weapon, and all the weapons degrade and break through usage.Everything is governed by physics, allowing you to roll objects and slide down hills with momentum, chop down trees and use them as bridges.The faster you move, the more noise you make. There’s a noise gauge that reflects your ability to be sneaky. ![]() It can interact with other objects-food, for example, which you can cook to gain more health than you would from raw meat. Fire is a spreadable force that can burn grass, not just a contained effect from a spell or item.Fire can also produce heat to sustain him. Link gets cold and loses health without proper clothing. Wind can spread fire and alter the trajectory of arrows. There’s a weather system, which isn’t just cosmetic.
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